Put the content of the qUINT Shaders folder into the Shaders folder present in your ReShade installation location. ini file (same name as the ReShade dll, d3d9.ini - d3d11.ini, dxgi.ini, opengl32.ini are possible names) and create the respective folder. \Shaders to the EffectSearchPaths of the ReShade. Optional if you don't use the default ReShade shader package or put them to a different location, add. Latest ReShade version to ensure maximum compatibility.Modular setup for faster compile times if only a part of qUINT is required.Fully compatible to the official ReShade shader repository.Full use of ReShade FX so it can serve as a reference implementation of everything RSFX has to offer.
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